You will also have the extra minion damage on the enemy, which will be a pretty big deal in the early levels. The wave will give you more time to position yourself since the turret will have more minions to kill. Having a large wave makes it easier to execute a dive alone or with your Jungler. Now, let’s get into some of the most common ways to apply that pressure, using a slow push. However, if you’re behind or even in levels, slow pushing is a great way to give you the advantage you need to pressure your opponents. If you are very far ahead, then you may not need three waves worth of minions to help you apply pressure (although they wouldn’t hurt). It is a strong strategy because players can apply pressure that can’t be matched with a hard push. Slow pushing is a great way to apply pressure to the enemies, whether ahead or behind in the game. Repeat this for a few waves, and voila, you will have a gigantic wave ready to push.Īlso read: Best Junglers Against Squishy Teams Why Should You Slow Push? Once the next enemy wave shows up, kill its backline as well. They are tanky and will tank your wave while you wait for another one to show up. Simply kill the backline caster minions (the ranged ones) to slow push. So now that we’ve covered the concept let’s talk about executing a slow push. If the wave isn’t big enough, it can be ignored, and you will have completely wasted your effort. The goal of a monster wave is to crash hard against the enemy turret so that the turret will be in danger if no one clears the wave. If the wave grows too fast, the player’s minions will decimate the enemy wave, push too fast and reach the enemy turret too soon. The goal is to allow many minions to group up and form a single monster wave. When a player slow pushes, they want to set up their minion wave to have slightly more minions than the enemy wave. Slow pushing, as a concept, is a little more complicated than a freeze.
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